Code/net/minecraft/network/protocol/common/ClientboundKeepAlivePacket....

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.common;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ClientboundKeepAlivePacket implements Packet<ClientCommonPacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundKeepAlivePacket> STREAM_CODEC = Packet.codec(
ClientboundKeepAlivePacket::write, ClientboundKeepAlivePacket::new
);
private final long id;
public ClientboundKeepAlivePacket(long p_300888_) {
this.id = p_300888_;
}
private ClientboundKeepAlivePacket(FriendlyByteBuf p_300278_) {
this.id = p_300278_.readLong();
}
private void write(FriendlyByteBuf p_299560_) {
p_299560_.writeLong(this.id);
}
@Override
public PacketType<ClientboundKeepAlivePacket> type() {
return CommonPacketTypes.CLIENTBOUND_KEEP_ALIVE;
}
public void handle(ClientCommonPacketListener p_297897_) {
p_297897_.handleKeepAlive(this);
}
public long getId() {
return this.id;
}
}