Code/net/minecraft/network/protocol/game/ClientboundBlockChangedAckP...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundBlockChangedAckPacket(int sequence) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundBlockChangedAckPacket> STREAM_CODEC = Packet.codec(
ClientboundBlockChangedAckPacket::write, ClientboundBlockChangedAckPacket::new
);
private ClientboundBlockChangedAckPacket(FriendlyByteBuf p_237582_) {
this(p_237582_.readVarInt());
}
private void write(FriendlyByteBuf p_237584_) {
p_237584_.writeVarInt(this.sequence);
}
@Override
public PacketType<ClientboundBlockChangedAckPacket> type() {
return GamePacketTypes.CLIENTBOUND_BLOCK_CHANGED_ACK;
}
public void handle(ClientGamePacketListener p_237588_) {
p_237588_.handleBlockChangedAck(this);
}
}