Code/net/minecraft/network/protocol/game/ClientboundContainerClosePa...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ClientboundContainerClosePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundContainerClosePacket> STREAM_CODEC = Packet.codec(
ClientboundContainerClosePacket::write, ClientboundContainerClosePacket::new
);
private final int containerId;
public ClientboundContainerClosePacket(int p_131933_) {
this.containerId = p_131933_;
}
private ClientboundContainerClosePacket(FriendlyByteBuf p_178820_) {
this.containerId = p_178820_.readContainerId();
}
private void write(FriendlyByteBuf p_131941_) {
p_131941_.writeContainerId(this.containerId);
}
@Override
public PacketType<ClientboundContainerClosePacket> type() {
return GamePacketTypes.CLIENTBOUND_CONTAINER_CLOSE;
}
public void handle(ClientGamePacketListener p_131939_) {
p_131939_.handleContainerClose(this);
}
public int getContainerId() {
return this.containerId;
}
}