Code/net/minecraft/network/protocol/game/ServerboundChunkBatchReceiv...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ServerboundChunkBatchReceivedPacket(float desiredChunksPerTick) implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundChunkBatchReceivedPacket> STREAM_CODEC = Packet.codec(
ServerboundChunkBatchReceivedPacket::write, ServerboundChunkBatchReceivedPacket::new
);
private ServerboundChunkBatchReceivedPacket(FriendlyByteBuf p_297860_) {
this(p_297860_.readFloat());
}
private void write(FriendlyByteBuf p_299711_) {
p_299711_.writeFloat(this.desiredChunksPerTick);
}
@Override
public PacketType<ServerboundChunkBatchReceivedPacket> type() {
return GamePacketTypes.SERVERBOUND_CHUNK_BATCH_RECEIVED;
}
public void handle(ServerGamePacketListener p_299816_) {
p_299816_.handleChunkBatchReceived(this);
}
}