Code/net/minecraft/world/entity/ai/behavior/LookAtTargetSink.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.entity.ai.behavior;
import com.google.common.collect.ImmutableMap;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
public class LookAtTargetSink extends Behavior<Mob> {
public LookAtTargetSink(int p_23478_, int p_23479_) {
super(ImmutableMap.of(MemoryModuleType.LOOK_TARGET, MemoryStatus.VALUE_PRESENT), p_23478_, p_23479_);
}
protected boolean canStillUse(ServerLevel p_23481_, Mob p_23482_, long p_23483_) {
return p_23482_.getBrain().getMemory(MemoryModuleType.LOOK_TARGET).filter(p_23497_ -> p_23497_.isVisibleBy(p_23482_)).isPresent();
}
protected void stop(ServerLevel p_23492_, Mob p_23493_, long p_23494_) {
p_23493_.getBrain().eraseMemory(MemoryModuleType.LOOK_TARGET);
}
protected void tick(ServerLevel p_23503_, Mob p_23504_, long p_23505_) {
p_23504_.getBrain().getMemory(MemoryModuleType.LOOK_TARGET).ifPresent(p_23486_ -> p_23504_.getLookControl().setLookAt(p_23486_.currentPosition()));
}
}