Code/net/minecraft/world/entity/ai/behavior/ResetRaidStatus.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.world.entity.ai.behavior;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.raid.Raid;
import net.minecraft.world.entity.schedule.Activity;
public class ResetRaidStatus {
public static BehaviorControl<LivingEntity> create() {
return BehaviorBuilder.create(p_259870_ -> p_259870_.point((p_390575_, p_390576_, p_390577_) -> {
if (p_390575_.random.nextInt(20) != 0) {
return false;
} else {
Brain<?> brain = p_390576_.getBrain();
Raid raid = p_390575_.getRaidAt(p_390576_.blockPosition());
if (raid == null || raid.isStopped() || raid.isLoss()) {
brain.setDefaultActivity(Activity.IDLE);
brain.updateActivityFromSchedule(p_390575_.getDayTime(), p_390575_.getGameTime());
}
return true;
}
}));
}
}