Code/net/minecraft/data/worldgen/biome/OverworldBiomes.java

944 lines
59 KiB
Java

package net.minecraft.data.worldgen.biome;
import javax.annotation.Nullable;
import net.minecraft.core.HolderGetter;
import net.minecraft.data.worldgen.BiomeDefaultFeatures;
import net.minecraft.data.worldgen.Carvers;
import net.minecraft.data.worldgen.placement.AquaticPlacements;
import net.minecraft.data.worldgen.placement.MiscOverworldPlacements;
import net.minecraft.data.worldgen.placement.VegetationPlacements;
import net.minecraft.sounds.Music;
import net.minecraft.sounds.Musics;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.biome.AmbientMoodSettings;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeGenerationSettings;
import net.minecraft.world.level.biome.BiomeSpecialEffects;
import net.minecraft.world.level.biome.MobSpawnSettings;
import net.minecraft.world.level.levelgen.GenerationStep;
import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
public class OverworldBiomes {
protected static final int NORMAL_WATER_COLOR = 4159204;
protected static final int NORMAL_WATER_FOG_COLOR = 329011;
private static final int OVERWORLD_FOG_COLOR = 12638463;
private static final int DARK_DRY_FOLIAGE_COLOR = 8082228;
@Nullable
private static final Music NORMAL_MUSIC = null;
public static final int SWAMP_SKELETON_WEIGHT = 70;
protected static int calculateSkyColor(float p_194844_) {
float $$1 = p_194844_ / 3.0F;
$$1 = Mth.clamp($$1, -1.0F, 1.0F);
return Mth.hsvToRgb(0.62222224F - $$1 * 0.05F, 0.5F + $$1 * 0.1F, 1.0F);
}
private static Biome biome(
boolean p_265746_,
float p_265800_,
float p_265276_,
MobSpawnSettings.Builder p_265425_,
BiomeGenerationSettings.Builder p_265371_,
@Nullable Music p_265636_
) {
return biome(p_265746_, p_265800_, p_265276_, 4159204, 329011, null, null, null, p_265425_, p_265371_, p_265636_);
}
private static Biome biome(
boolean p_273483_,
float p_272621_,
float p_273588_,
int p_273605_,
int p_272756_,
@Nullable Integer p_272889_,
@Nullable Integer p_272657_,
@Nullable Integer p_395961_,
MobSpawnSettings.Builder p_273300_,
BiomeGenerationSettings.Builder p_272700_,
@Nullable Music p_272996_
) {
BiomeSpecialEffects.Builder biomespecialeffects$builder = new BiomeSpecialEffects.Builder()
.waterColor(p_273605_)
.waterFogColor(p_272756_)
.fogColor(12638463)
.skyColor(calculateSkyColor(p_272621_))
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.backgroundMusic(p_272996_);
if (p_272889_ != null) {
biomespecialeffects$builder.grassColorOverride(p_272889_);
}
if (p_272657_ != null) {
biomespecialeffects$builder.foliageColorOverride(p_272657_);
}
if (p_395961_ != null) {
biomespecialeffects$builder.dryFoliageColorOverride(p_395961_);
}
return new Biome.BiomeBuilder()
.hasPrecipitation(p_273483_)
.temperature(p_272621_)
.downfall(p_273588_)
.specialEffects(biomespecialeffects$builder.build())
.mobSpawnSettings(p_273300_.build())
.generationSettings(p_272700_.build())
.build();
}
private static void globalOverworldGeneration(BiomeGenerationSettings.Builder p_194870_) {
BiomeDefaultFeatures.addDefaultCarversAndLakes(p_194870_);
BiomeDefaultFeatures.addDefaultCrystalFormations(p_194870_);
BiomeDefaultFeatures.addDefaultMonsterRoom(p_194870_);
BiomeDefaultFeatures.addDefaultUndergroundVariety(p_194870_);
BiomeDefaultFeatures.addDefaultSprings(p_194870_);
BiomeDefaultFeatures.addSurfaceFreezing(p_194870_);
}
public static Biome oldGrowthTaiga(HolderGetter<PlacedFeature> p_255849_, HolderGetter<ConfiguredWorldCarver<?>> p_256578_, boolean p_194877_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 4));
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3));
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.FOX, 2, 4));
if (p_194877_) {
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
} else {
BiomeDefaultFeatures.caveSpawns(mobspawnsettings$builder);
BiomeDefaultFeatures.monsters(mobspawnsettings$builder, 100, 25, 100, false);
}
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255849_, p_256578_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addMossyStoneBlock(biomegenerationsettings$builder);
BiomeDefaultFeatures.addFerns(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
biomegenerationsettings$builder.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION, p_194877_ ? VegetationPlacements.TREES_OLD_GROWTH_SPRUCE_TAIGA : VegetationPlacements.TREES_OLD_GROWTH_PINE_TAIGA
);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addGiantTaigaVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
BiomeDefaultFeatures.addCommonBerryBushes(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_OLD_GROWTH_TAIGA);
return biome(true, p_194877_ ? 0.25F : 0.3F, 0.8F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome sparseJungle(HolderGetter<PlacedFeature> p_255977_, HolderGetter<ConfiguredWorldCarver<?>> p_256531_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 2, 4));
return baseJungle(p_255977_, p_256531_, 0.8F, false, true, false, mobspawnsettings$builder, Musics.createGameMusic(SoundEvents.MUSIC_BIOME_SPARSE_JUNGLE));
}
public static Biome jungle(HolderGetter<PlacedFeature> p_256033_, HolderGetter<ConfiguredWorldCarver<?>> p_255651_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 40, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 1, 2))
.addSpawn(MobCategory.MONSTER, 2, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 1, 3))
.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 1, 2));
return baseJungle(p_256033_, p_255651_, 0.9F, false, false, true, mobspawnsettings$builder, Musics.createGameMusic(SoundEvents.MUSIC_BIOME_JUNGLE));
}
public static Biome bambooJungle(HolderGetter<PlacedFeature> p_255817_, HolderGetter<ConfiguredWorldCarver<?>> p_256096_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 40, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 1, 2))
.addSpawn(MobCategory.CREATURE, 80, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 1, 2))
.addSpawn(MobCategory.MONSTER, 2, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 1, 1));
return baseJungle(p_255817_, p_256096_, 0.9F, true, false, true, mobspawnsettings$builder, Musics.createGameMusic(SoundEvents.MUSIC_BIOME_BAMBOO_JUNGLE));
}
private static Biome baseJungle(
HolderGetter<PlacedFeature> p_285208_,
HolderGetter<ConfiguredWorldCarver<?>> p_285276_,
float p_285079_,
boolean p_285393_,
boolean p_285109_,
boolean p_285122_,
MobSpawnSettings.Builder p_285449_,
Music p_285440_
) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_285208_, p_285276_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_285393_) {
BiomeDefaultFeatures.addBambooVegetation(biomegenerationsettings$builder);
} else {
if (p_285122_) {
BiomeDefaultFeatures.addLightBambooVegetation(biomegenerationsettings$builder);
}
if (p_285109_) {
BiomeDefaultFeatures.addSparseJungleTrees(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addJungleTrees(biomegenerationsettings$builder);
}
}
BiomeDefaultFeatures.addWarmFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addJungleGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
BiomeDefaultFeatures.addJungleVines(biomegenerationsettings$builder);
if (p_285109_) {
BiomeDefaultFeatures.addSparseJungleMelons(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addJungleMelons(biomegenerationsettings$builder);
}
return biome(true, 0.95F, p_285079_, p_285449_, biomegenerationsettings$builder, p_285440_);
}
public static Biome windsweptHills(HolderGetter<PlacedFeature> p_255703_, HolderGetter<ConfiguredWorldCarver<?>> p_256239_, boolean p_194887_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.LLAMA, 4, 6));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255703_, p_256239_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_194887_) {
BiomeDefaultFeatures.addMountainForestTrees(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addMountainTrees(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addBushes(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
return biome(true, 0.2F, 0.3F, mobspawnsettings$builder, biomegenerationsettings$builder, NORMAL_MUSIC);
}
public static Biome desert(HolderGetter<PlacedFeature> p_256064_, HolderGetter<ConfiguredWorldCarver<?>> p_255852_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.desertSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256064_, p_255852_);
BiomeDefaultFeatures.addFossilDecoration(biomegenerationsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDesertVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDesertExtraVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDesertExtraDecoration(biomegenerationsettings$builder);
return biome(false, 2.0F, 0.0F, mobspawnsettings$builder, biomegenerationsettings$builder, Musics.createGameMusic(SoundEvents.MUSIC_BIOME_DESERT));
}
public static Biome plains(
HolderGetter<PlacedFeature> p_256382_, HolderGetter<ConfiguredWorldCarver<?>> p_256173_, boolean p_194882_, boolean p_194883_, boolean p_194884_
) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256382_, p_256173_);
globalOverworldGeneration(biomegenerationsettings$builder);
if (p_194883_) {
mobspawnsettings$builder.creatureGenerationProbability(0.07F);
BiomeDefaultFeatures.snowySpawns(mobspawnsettings$builder);
if (p_194884_) {
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.SURFACE_STRUCTURES, MiscOverworldPlacements.ICE_SPIKE);
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.SURFACE_STRUCTURES, MiscOverworldPlacements.ICE_PATCH);
}
} else {
BiomeDefaultFeatures.plainsSpawns(mobspawnsettings$builder);
BiomeDefaultFeatures.addPlainGrass(biomegenerationsettings$builder);
if (p_194882_) {
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.PATCH_SUNFLOWER);
} else {
BiomeDefaultFeatures.addBushes(biomegenerationsettings$builder);
}
}
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_194883_) {
BiomeDefaultFeatures.addSnowyTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addPlainVegetation(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
float f = p_194883_ ? 0.0F : 0.8F;
return biome(true, f, p_194883_ ? 0.5F : 0.4F, mobspawnsettings$builder, biomegenerationsettings$builder, NORMAL_MUSIC);
}
public static Biome mushroomFields(HolderGetter<PlacedFeature> p_255775_, HolderGetter<ConfiguredWorldCarver<?>> p_256480_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.mooshroomSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255775_, p_256480_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addMushroomFieldVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
return biome(true, 0.9F, 1.0F, mobspawnsettings$builder, biomegenerationsettings$builder, NORMAL_MUSIC);
}
public static Biome savanna(HolderGetter<PlacedFeature> p_256294_, HolderGetter<ConfiguredWorldCarver<?>> p_256583_, boolean p_194879_, boolean p_194880_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256294_, p_256583_);
globalOverworldGeneration(biomegenerationsettings$builder);
if (!p_194879_) {
BiomeDefaultFeatures.addSavannaGrass(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_194879_) {
BiomeDefaultFeatures.addShatteredSavannaTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addShatteredSavannaGrass(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addSavannaTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addWarmFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addSavannaExtraGrass(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.HORSE, 2, 6))
.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.DONKEY, 1, 1))
.addSpawn(MobCategory.CREATURE, 10, new MobSpawnSettings.SpawnerData(EntityType.ARMADILLO, 2, 3));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
if (p_194880_) {
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.LLAMA, 4, 4));
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 8));
}
return biome(false, 2.0F, 0.0F, mobspawnsettings$builder, biomegenerationsettings$builder, NORMAL_MUSIC);
}
public static Biome badlands(HolderGetter<PlacedFeature> p_256309_, HolderGetter<ConfiguredWorldCarver<?>> p_256430_, boolean p_194897_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 6, new MobSpawnSettings.SpawnerData(EntityType.ARMADILLO, 1, 2));
mobspawnsettings$builder.creatureGenerationProbability(0.03F);
if (p_194897_) {
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 8));
mobspawnsettings$builder.creatureGenerationProbability(0.04F);
}
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256309_, p_256430_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addExtraGold(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_194897_) {
BiomeDefaultFeatures.addBadlandsTrees(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addBadlandGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addBadlandExtraVegetation(biomegenerationsettings$builder);
return new Biome.BiomeBuilder()
.hasPrecipitation(false)
.temperature(2.0F)
.downfall(0.0F)
.specialEffects(
new BiomeSpecialEffects.Builder()
.waterColor(4159204)
.waterFogColor(329011)
.fogColor(12638463)
.skyColor(calculateSkyColor(2.0F))
.foliageColorOverride(10387789)
.grassColorOverride(9470285)
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.backgroundMusic(Musics.createGameMusic(SoundEvents.MUSIC_BIOME_BADLANDS))
.build()
)
.mobSpawnSettings(mobspawnsettings$builder.build())
.generationSettings(biomegenerationsettings$builder.build())
.build();
}
private static Biome baseOcean(MobSpawnSettings.Builder p_194872_, int p_194873_, int p_194874_, BiomeGenerationSettings.Builder p_194875_) {
return biome(true, 0.5F, 0.5F, p_194873_, p_194874_, null, null, null, p_194872_, p_194875_, NORMAL_MUSIC);
}
private static BiomeGenerationSettings.Builder baseOceanGeneration(HolderGetter<PlacedFeature> p_256289_, HolderGetter<ConfiguredWorldCarver<?>> p_256514_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256289_, p_256514_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addWaterTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
return biomegenerationsettings$builder;
}
public static Biome coldOcean(HolderGetter<PlacedFeature> p_256141_, HolderGetter<ConfiguredWorldCarver<?>> p_255841_, boolean p_194900_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.oceanSpawns(mobspawnsettings$builder, 3, 4, 15);
mobspawnsettings$builder.addSpawn(MobCategory.WATER_AMBIENT, 15, new MobSpawnSettings.SpawnerData(EntityType.SALMON, 1, 5));
BiomeGenerationSettings.Builder biomegenerationsettings$builder = baseOceanGeneration(p_256141_, p_255841_);
biomegenerationsettings$builder.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION, p_194900_ ? AquaticPlacements.SEAGRASS_DEEP_COLD : AquaticPlacements.SEAGRASS_COLD
);
BiomeDefaultFeatures.addColdOceanExtraVegetation(biomegenerationsettings$builder);
return baseOcean(mobspawnsettings$builder, 4020182, 329011, biomegenerationsettings$builder);
}
public static Biome ocean(HolderGetter<PlacedFeature> p_256265_, HolderGetter<ConfiguredWorldCarver<?>> p_256537_, boolean p_255752_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.oceanSpawns(mobspawnsettings$builder, 1, 4, 10);
mobspawnsettings$builder.addSpawn(MobCategory.WATER_CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.DOLPHIN, 1, 2));
BiomeGenerationSettings.Builder biomegenerationsettings$builder = baseOceanGeneration(p_256265_, p_256537_);
biomegenerationsettings$builder.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION, p_255752_ ? AquaticPlacements.SEAGRASS_DEEP : AquaticPlacements.SEAGRASS_NORMAL
);
BiomeDefaultFeatures.addColdOceanExtraVegetation(biomegenerationsettings$builder);
return baseOcean(mobspawnsettings$builder, 4159204, 329011, biomegenerationsettings$builder);
}
public static Biome lukeWarmOcean(HolderGetter<PlacedFeature> p_255660_, HolderGetter<ConfiguredWorldCarver<?>> p_256231_, boolean p_194906_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
if (p_194906_) {
BiomeDefaultFeatures.oceanSpawns(mobspawnsettings$builder, 8, 4, 8);
} else {
BiomeDefaultFeatures.oceanSpawns(mobspawnsettings$builder, 10, 2, 15);
}
mobspawnsettings$builder.addSpawn(MobCategory.WATER_AMBIENT, 5, new MobSpawnSettings.SpawnerData(EntityType.PUFFERFISH, 1, 3))
.addSpawn(MobCategory.WATER_AMBIENT, 25, new MobSpawnSettings.SpawnerData(EntityType.TROPICAL_FISH, 8, 8))
.addSpawn(MobCategory.WATER_CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.DOLPHIN, 1, 2));
BiomeGenerationSettings.Builder biomegenerationsettings$builder = baseOceanGeneration(p_255660_, p_256231_);
biomegenerationsettings$builder.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION, p_194906_ ? AquaticPlacements.SEAGRASS_DEEP_WARM : AquaticPlacements.SEAGRASS_WARM
);
BiomeDefaultFeatures.addLukeWarmKelp(biomegenerationsettings$builder);
return baseOcean(mobspawnsettings$builder, 4566514, 267827, biomegenerationsettings$builder);
}
public static Biome warmOcean(HolderGetter<PlacedFeature> p_256477_, HolderGetter<ConfiguredWorldCarver<?>> p_256024_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder()
.addSpawn(MobCategory.WATER_AMBIENT, 15, new MobSpawnSettings.SpawnerData(EntityType.PUFFERFISH, 1, 3));
BiomeDefaultFeatures.warmOceanSpawns(mobspawnsettings$builder, 10, 4);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = baseOceanGeneration(p_256477_, p_256024_)
.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.WARM_OCEAN_VEGETATION)
.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEAGRASS_WARM)
.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEA_PICKLE);
return baseOcean(mobspawnsettings$builder, 4445678, 270131, biomegenerationsettings$builder);
}
public static Biome frozenOcean(HolderGetter<PlacedFeature> p_256482_, HolderGetter<ConfiguredWorldCarver<?>> p_256660_, boolean p_194909_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder()
.addSpawn(MobCategory.WATER_CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.SQUID, 1, 4))
.addSpawn(MobCategory.WATER_AMBIENT, 15, new MobSpawnSettings.SpawnerData(EntityType.SALMON, 1, 5))
.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.POLAR_BEAR, 1, 2));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.MONSTER, 5, new MobSpawnSettings.SpawnerData(EntityType.DROWNED, 1, 1));
float f = p_194909_ ? 0.5F : 0.0F;
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256482_, p_256660_);
BiomeDefaultFeatures.addIcebergs(biomegenerationsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addBlueIce(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addWaterTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
return new Biome.BiomeBuilder()
.hasPrecipitation(true)
.temperature(f)
.temperatureAdjustment(Biome.TemperatureModifier.FROZEN)
.downfall(0.5F)
.specialEffects(
new BiomeSpecialEffects.Builder()
.waterColor(3750089)
.waterFogColor(329011)
.fogColor(12638463)
.skyColor(calculateSkyColor(f))
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.build()
)
.mobSpawnSettings(mobspawnsettings$builder.build())
.generationSettings(biomegenerationsettings$builder.build())
.build();
}
public static Biome forest(
HolderGetter<PlacedFeature> p_255788_, HolderGetter<ConfiguredWorldCarver<?>> p_256461_, boolean p_194892_, boolean p_194893_, boolean p_194894_
) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255788_, p_256461_);
globalOverworldGeneration(biomegenerationsettings$builder);
Music music;
if (p_194894_) {
music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_FLOWER_FOREST);
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.FLOWER_FOREST_FLOWERS);
} else {
music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_FOREST);
BiomeDefaultFeatures.addForestFlowers(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_194894_) {
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.TREES_FLOWER_FOREST);
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.FLOWER_FLOWER_FOREST);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
} else {
if (p_194892_) {
BiomeDefaultFeatures.addBirchForestFlowers(biomegenerationsettings$builder);
if (p_194893_) {
BiomeDefaultFeatures.addTallBirchTrees(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addBirchTrees(biomegenerationsettings$builder);
}
} else {
BiomeDefaultFeatures.addOtherBirchTrees(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addBushes(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addForestGrass(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
if (p_194894_) {
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3));
} else if (!p_194892_) {
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 4));
}
float f = p_194892_ ? 0.6F : 0.7F;
return biome(true, f, p_194892_ ? 0.6F : 0.8F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome taiga(HolderGetter<PlacedFeature> p_256177_, HolderGetter<ConfiguredWorldCarver<?>> p_255727_, boolean p_194912_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 4, 4))
.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3))
.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.FOX, 2, 4));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
float f = p_194912_ ? -0.5F : 0.25F;
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256177_, p_255727_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addFerns(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addTaigaTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addTaigaGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
if (p_194912_) {
BiomeDefaultFeatures.addRareBerryBushes(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addCommonBerryBushes(biomegenerationsettings$builder);
}
return biome(
true,
f,
p_194912_ ? 0.4F : 0.8F,
p_194912_ ? 4020182 : 4159204,
329011,
null,
null,
null,
mobspawnsettings$builder,
biomegenerationsettings$builder,
NORMAL_MUSIC
);
}
public static Biome darkForest(HolderGetter<PlacedFeature> p_256140_, HolderGetter<ConfiguredWorldCarver<?>> p_256223_, boolean p_367219_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
if (!p_367219_) {
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
}
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256140_, p_256223_);
globalOverworldGeneration(biomegenerationsettings$builder);
biomegenerationsettings$builder.addFeature(
GenerationStep.Decoration.VEGETAL_DECORATION, p_367219_ ? VegetationPlacements.PALE_GARDEN_VEGETATION : VegetationPlacements.DARK_FOREST_VEGETATION
);
if (!p_367219_) {
BiomeDefaultFeatures.addForestFlowers(biomegenerationsettings$builder);
} else {
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.PALE_MOSS_PATCH);
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.PALE_GARDEN_FLOWERS);
}
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (!p_367219_) {
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
} else {
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, VegetationPlacements.FLOWER_PALE_GARDEN);
}
BiomeDefaultFeatures.addForestGrass(biomegenerationsettings$builder);
if (!p_367219_) {
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addLeafLitterPatch(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
return new Biome.BiomeBuilder()
.hasPrecipitation(true)
.temperature(0.7F)
.downfall(0.8F)
.specialEffects(
p_367219_
? new BiomeSpecialEffects.Builder()
.waterColor(7768221)
.waterFogColor(5597568)
.fogColor(8484720)
.skyColor(12171705)
.grassColorOverride(7832178)
.foliageColorOverride(8883574)
.dryFoliageColorOverride(10528412)
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.silenceAllBackgroundMusic()
.build()
: new BiomeSpecialEffects.Builder()
.waterColor(4159204)
.waterFogColor(329011)
.fogColor(12638463)
.skyColor(calculateSkyColor(0.7F))
.dryFoliageColorOverride(8082228)
.grassColorModifier(BiomeSpecialEffects.GrassColorModifier.DARK_FOREST)
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.backgroundMusic(Musics.createGameMusic(SoundEvents.MUSIC_BIOME_FOREST))
.build()
)
.mobSpawnSettings(mobspawnsettings$builder.build())
.generationSettings(biomegenerationsettings$builder.build())
.build();
}
public static Biome swamp(HolderGetter<PlacedFeature> p_256058_, HolderGetter<ConfiguredWorldCarver<?>> p_256016_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.farmAnimals(mobspawnsettings$builder);
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder, 70);
mobspawnsettings$builder.addSpawn(MobCategory.MONSTER, 1, new MobSpawnSettings.SpawnerData(EntityType.SLIME, 1, 1));
mobspawnsettings$builder.addSpawn(MobCategory.MONSTER, 30, new MobSpawnSettings.SpawnerData(EntityType.BOGGED, 4, 4));
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 10, new MobSpawnSettings.SpawnerData(EntityType.FROG, 2, 5));
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256058_, p_256016_);
BiomeDefaultFeatures.addFossilDecoration(biomegenerationsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addSwampClayDisk(biomegenerationsettings$builder);
BiomeDefaultFeatures.addSwampVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addSwampExtraVegetation(biomegenerationsettings$builder);
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEAGRASS_SWAMP);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_SWAMP);
return new Biome.BiomeBuilder()
.hasPrecipitation(true)
.temperature(0.8F)
.downfall(0.9F)
.specialEffects(
new BiomeSpecialEffects.Builder()
.waterColor(6388580)
.waterFogColor(2302743)
.fogColor(12638463)
.skyColor(calculateSkyColor(0.8F))
.foliageColorOverride(6975545)
.dryFoliageColorOverride(8082228)
.grassColorModifier(BiomeSpecialEffects.GrassColorModifier.SWAMP)
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.backgroundMusic(music)
.build()
)
.mobSpawnSettings(mobspawnsettings$builder.build())
.generationSettings(biomegenerationsettings$builder.build())
.build();
}
public static Biome mangroveSwamp(HolderGetter<PlacedFeature> p_256353_, HolderGetter<ConfiguredWorldCarver<?>> p_256103_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder, 70);
mobspawnsettings$builder.addSpawn(MobCategory.MONSTER, 1, new MobSpawnSettings.SpawnerData(EntityType.SLIME, 1, 1));
mobspawnsettings$builder.addSpawn(MobCategory.MONSTER, 30, new MobSpawnSettings.SpawnerData(EntityType.BOGGED, 4, 4));
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 10, new MobSpawnSettings.SpawnerData(EntityType.FROG, 2, 5));
mobspawnsettings$builder.addSpawn(MobCategory.WATER_AMBIENT, 25, new MobSpawnSettings.SpawnerData(EntityType.TROPICAL_FISH, 8, 8));
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256353_, p_256103_);
BiomeDefaultFeatures.addFossilDecoration(biomegenerationsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addMangroveSwampDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addMangroveSwampVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addMangroveSwampExtraVegetation(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_SWAMP);
return new Biome.BiomeBuilder()
.hasPrecipitation(true)
.temperature(0.8F)
.downfall(0.9F)
.specialEffects(
new BiomeSpecialEffects.Builder()
.waterColor(3832426)
.waterFogColor(5077600)
.fogColor(12638463)
.skyColor(calculateSkyColor(0.8F))
.foliageColorOverride(9285927)
.dryFoliageColorOverride(8082228)
.grassColorModifier(BiomeSpecialEffects.GrassColorModifier.SWAMP)
.ambientMoodSound(AmbientMoodSettings.LEGACY_CAVE_SETTINGS)
.backgroundMusic(music)
.build()
)
.mobSpawnSettings(mobspawnsettings$builder.build())
.generationSettings(biomegenerationsettings$builder.build())
.build();
}
public static Biome river(HolderGetter<PlacedFeature> p_256613_, HolderGetter<ConfiguredWorldCarver<?>> p_256581_, boolean p_194915_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder()
.addSpawn(MobCategory.WATER_CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.SQUID, 1, 4))
.addSpawn(MobCategory.WATER_AMBIENT, 5, new MobSpawnSettings.SpawnerData(EntityType.SALMON, 1, 5));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
mobspawnsettings$builder.addSpawn(MobCategory.MONSTER, p_194915_ ? 1 : 100, new MobSpawnSettings.SpawnerData(EntityType.DROWNED, 1, 1));
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256613_, p_256581_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addWaterTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addBushes(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
if (!p_194915_) {
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, AquaticPlacements.SEAGRASS_RIVER);
}
float f = p_194915_ ? 0.0F : 0.5F;
return biome(
true, f, 0.5F, p_194915_ ? 3750089 : 4159204, 329011, null, null, null, mobspawnsettings$builder, biomegenerationsettings$builder, NORMAL_MUSIC
);
}
public static Biome beach(HolderGetter<PlacedFeature> p_256157_, HolderGetter<ConfiguredWorldCarver<?>> p_255712_, boolean p_194889_, boolean p_194890_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
boolean flag = !p_194890_ && !p_194889_;
if (flag) {
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.TURTLE, 2, 5));
}
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256157_, p_255712_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultFlowers(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, true);
float f;
if (p_194889_) {
f = 0.05F;
} else if (p_194890_) {
f = 0.2F;
} else {
f = 0.8F;
}
return biome(
true,
f,
flag ? 0.4F : 0.3F,
p_194889_ ? 4020182 : 4159204,
329011,
null,
null,
null,
mobspawnsettings$builder,
biomegenerationsettings$builder,
NORMAL_MUSIC
);
}
public static Biome theVoid(HolderGetter<PlacedFeature> p_256509_, HolderGetter<ConfiguredWorldCarver<?>> p_256544_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256509_, p_256544_);
biomegenerationsettings$builder.addFeature(GenerationStep.Decoration.TOP_LAYER_MODIFICATION, MiscOverworldPlacements.VOID_START_PLATFORM);
return biome(false, 0.5F, 0.5F, new MobSpawnSettings.Builder(), biomegenerationsettings$builder, NORMAL_MUSIC);
}
public static Biome meadowOrCherryGrove(HolderGetter<PlacedFeature> p_273564_, HolderGetter<ConfiguredWorldCarver<?>> p_273374_, boolean p_273710_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_273564_, p_273374_);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
mobspawnsettings$builder.addSpawn(
MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(p_273710_ ? EntityType.PIG : EntityType.DONKEY, 1, 2)
)
.addSpawn(MobCategory.CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 6))
.addSpawn(MobCategory.CREATURE, 2, new MobSpawnSettings.SpawnerData(EntityType.SHEEP, 2, 4));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addPlainGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
if (p_273710_) {
BiomeDefaultFeatures.addCherryGroveVegetation(biomegenerationsettings$builder);
} else {
BiomeDefaultFeatures.addMeadowVegetation(biomegenerationsettings$builder);
}
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(p_273710_ ? SoundEvents.MUSIC_BIOME_CHERRY_GROVE : SoundEvents.MUSIC_BIOME_MEADOW);
return p_273710_
? biome(true, 0.5F, 0.8F, 6141935, 6141935, 11983713, 11983713, null, mobspawnsettings$builder, biomegenerationsettings$builder, music)
: biome(true, 0.5F, 0.8F, 937679, 329011, null, null, null, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome frozenPeaks(HolderGetter<PlacedFeature> p_255713_, HolderGetter<ConfiguredWorldCarver<?>> p_256092_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255713_, p_256092_);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.GOAT, 1, 3));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addFrozenSprings(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_FROZEN_PEAKS);
return biome(true, -0.7F, 0.9F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome jaggedPeaks(HolderGetter<PlacedFeature> p_256512_, HolderGetter<ConfiguredWorldCarver<?>> p_255908_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256512_, p_255908_);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.GOAT, 1, 3));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addFrozenSprings(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_JAGGED_PEAKS);
return biome(true, -0.7F, 0.9F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome stonyPeaks(HolderGetter<PlacedFeature> p_256490_, HolderGetter<ConfiguredWorldCarver<?>> p_255694_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256490_, p_255694_);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_STONY_PEAKS);
return biome(true, 1.0F, 0.3F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome snowySlopes(HolderGetter<PlacedFeature> p_255927_, HolderGetter<ConfiguredWorldCarver<?>> p_255982_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255927_, p_255982_);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3))
.addSpawn(MobCategory.CREATURE, 5, new MobSpawnSettings.SpawnerData(EntityType.GOAT, 1, 3));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addFrozenSprings(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, false);
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_SNOWY_SLOPES);
return biome(true, -0.3F, 0.9F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome grove(HolderGetter<PlacedFeature> p_256094_, HolderGetter<ConfiguredWorldCarver<?>> p_256431_) {
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256094_, p_256431_);
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, 1, new MobSpawnSettings.SpawnerData(EntityType.WOLF, 1, 1))
.addSpawn(MobCategory.CREATURE, 8, new MobSpawnSettings.SpawnerData(EntityType.RABBIT, 2, 3))
.addSpawn(MobCategory.CREATURE, 4, new MobSpawnSettings.SpawnerData(EntityType.FOX, 2, 4));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addFrozenSprings(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addGroveTrees(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, false);
BiomeDefaultFeatures.addExtraEmeralds(biomegenerationsettings$builder);
BiomeDefaultFeatures.addInfestedStone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_GROVE);
return biome(true, -0.2F, 0.8F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome lushCaves(HolderGetter<PlacedFeature> p_255944_, HolderGetter<ConfiguredWorldCarver<?>> p_255654_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
mobspawnsettings$builder.addSpawn(MobCategory.AXOLOTLS, 10, new MobSpawnSettings.SpawnerData(EntityType.AXOLOTL, 4, 6));
mobspawnsettings$builder.addSpawn(MobCategory.WATER_AMBIENT, 25, new MobSpawnSettings.SpawnerData(EntityType.TROPICAL_FISH, 8, 8));
BiomeDefaultFeatures.commonSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_255944_, p_255654_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addPlainGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addLushCavesSpecialOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addLushCavesVegetationFeatures(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_LUSH_CAVES);
return biome(true, 0.5F, 0.5F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome dripstoneCaves(HolderGetter<PlacedFeature> p_256253_, HolderGetter<ConfiguredWorldCarver<?>> p_255644_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeDefaultFeatures.dripstoneCavesSpawns(mobspawnsettings$builder);
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256253_, p_255644_);
globalOverworldGeneration(biomegenerationsettings$builder);
BiomeDefaultFeatures.addPlainGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder, true);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addPlainVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, false);
BiomeDefaultFeatures.addDripstone(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_DRIPSTONE_CAVES);
return biome(true, 0.8F, 0.4F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
public static Biome deepDark(HolderGetter<PlacedFeature> p_256073_, HolderGetter<ConfiguredWorldCarver<?>> p_256212_) {
MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder();
BiomeGenerationSettings.Builder biomegenerationsettings$builder = new BiomeGenerationSettings.Builder(p_256073_, p_256212_);
biomegenerationsettings$builder.addCarver(Carvers.CAVE);
biomegenerationsettings$builder.addCarver(Carvers.CAVE_EXTRA_UNDERGROUND);
biomegenerationsettings$builder.addCarver(Carvers.CANYON);
BiomeDefaultFeatures.addDefaultCrystalFormations(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMonsterRoom(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultUndergroundVariety(biomegenerationsettings$builder);
BiomeDefaultFeatures.addSurfaceFreezing(biomegenerationsettings$builder);
BiomeDefaultFeatures.addPlainGrass(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultOres(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultSoftDisks(biomegenerationsettings$builder);
BiomeDefaultFeatures.addPlainVegetation(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultMushrooms(biomegenerationsettings$builder);
BiomeDefaultFeatures.addDefaultExtraVegetation(biomegenerationsettings$builder, false);
BiomeDefaultFeatures.addSculk(biomegenerationsettings$builder);
Music music = Musics.createGameMusic(SoundEvents.MUSIC_BIOME_DEEP_DARK);
return biome(true, 0.8F, 0.4F, mobspawnsettings$builder, biomegenerationsettings$builder, music);
}
}