Code/net/minecraft/network/protocol/game/ClientboundProjectilePowerP...

46 lines
1.5 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ClientboundProjectilePowerPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundProjectilePowerPacket> STREAM_CODEC = Packet.codec(
ClientboundProjectilePowerPacket::write, ClientboundProjectilePowerPacket::new
);
private final int id;
private final double accelerationPower;
public ClientboundProjectilePowerPacket(int p_336104_, double p_330780_) {
this.id = p_336104_;
this.accelerationPower = p_330780_;
}
private ClientboundProjectilePowerPacket(FriendlyByteBuf p_328922_) {
this.id = p_328922_.readVarInt();
this.accelerationPower = p_328922_.readDouble();
}
private void write(FriendlyByteBuf p_331545_) {
p_331545_.writeVarInt(this.id);
p_331545_.writeDouble(this.accelerationPower);
}
@Override
public PacketType<ClientboundProjectilePowerPacket> type() {
return GamePacketTypes.CLIENTBOUND_PROJECTILE_POWER;
}
public void handle(ClientGamePacketListener p_329858_) {
p_329858_.handleProjectilePowerPacket(this);
}
public int getId() {
return this.id;
}
public double getAccelerationPower() {
return this.accelerationPower;
}
}