oo3server/config/lootbeams-client.toml

176 lines
6.7 KiB
TOML

#Beam Config
["Loot Beams"]
#If beams should be colored the same as the Items name (excludes name colors from rarity). This has priority over render_rarity_color.
render_name_color = true
#If beams should be colored the same as the Items rarity.
render_rarity_color = true
#How close the player has to be to see the beam. (note: ItemEntities stop rendering at 24 blocks, so that is the limit for beams)
#Range: 0.0 ~ 24.0
render_distance = 24.0
#Overrides an item's beam color with hex color. Must follow the specific format: (registryname=hexcolor) Or (#tagname=hexcolor). Example: "minecraft:stone=0xFFFFFF". This also accepts modids.
color_overrides = []
#Beam Configuration
["Loot Beams".Beam]
#The radius of the Loot Beam.
#Range: 0.0 ~ 5.0
beam_radius = 0.55
#The height of the Loot Beam.
#Range: 0.0 ~ 10.0
beam_height = 1.5
#The Y-offset of the loot beam.
#Range: -30.0 ~ 30.0
beam_y_offset = 0.5
#If the Loot Beam should be shorter for common items.
common_shorter_beam = true
#Transparency of the Loot Beam.
#Range: 0.0 ~ 1.0
beam_alpha = 0.75
#The distance from the player the beam should start fading.
#Range: 0.0 ~ 100.0
beam_fade_distance = 80.0
#If the Loot Beam should use a solid texture or the beacon style texture.
solid_beam = true
#If the Loot Beam should have a white center.
white_center = true
#If the Loot Beam should be glowing.
glowing_beam = true
#If the Loot Beam should have a glow effect around the base of the item.
glow_effect = true
#The radius of the glow effect.
#Range: 1.0E-5 ~ 1.0
glow_effect_radius = 0.5
#If the glow effect should be animated.
animate_glow = true
#If the item must be on the ground to render a beam.
require_on_ground = true
#Particle Config
["Loot Beams".Particles]
#If particles should appear around the item.
particles = true
#The size of the particles.
#Range: 1.0E-5 ~ 10.0
particle_size = 0.25
#The speed of the particles.
#Range: 1.0E-5 ~ 10.0
particle_speed = 0.2
#The radius of the particles.
#Range: 1.0E-5 ~ 10.0
particle_radius = 0.1
#The intensity of the randomness of the particles.
#Range: 0.0 ~ 1.0
randomness_intensity = 0.05
#The amount of particles to spawn per second.
#Range: 1.0 ~ 20.0
particle_count = 15.0
#The lifetime of the particles in ticks.
#Range: 1 ~ 100
particle_lifetime = 15
#If particles should only appear on rare items.
particle_rare_only = true
#The direction of the particles on the X axis.
#Range: -1.0 ~ 1.0
particle_direction_x = 0.0
#The direction of the particles on the Y axis.
#Range: -1.0 ~ 1.0
particle_direction_y = 1.0
#The direction of the particles on the Z axis.
#Range: -1.0 ~ 1.0
particle_direction_z = 0.0
#If the particles should spin around the beam.
spin_around_beam = true
#If the particles should leave a trail.
trails = true
#The chance of a particle leaving a trail.
#Range: 0.0 ~ 1.0
trail_chance = 0.5
#If the particles with a trail should be invisible.
trail_particles_invisible = true
#The width of the trail.
#Range: 1.0E-5 ~ 10.0
trail_width = 0.2
#The length of the trail.
#Range: 1 ~ 200
trail_length = 30
#The frequency of the trail. The maximum value this should be is the length. The lower the frequency, the smoother the trail.
#Range: 1 ~ 200
trail_frequency = 1
#Item Config
["Loot Beams".Items]
#If items should glow.
items_glow = false
#If all Items Loot Beams should be rendered. Has priority over only_equipment and only_rare.
all_items = false
#If Loot Beams should only be rendered on items with rarity.
only_rare = true
#If Loot Beams should only be rendered on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods)
only_equipment = true
#Registry names of items that Loot Beams should render on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items.
whitelist = []
#Registry names of items that Loot Beams should NOT render on. This has priority over everything. You can also specify modids for a whole mod's items.
blacklist = ["mmorpg:invisible_item"]
#Item nametags
["Loot Beams".Nametags]
#If vanilla tooltips should be rendered on items in world.
advanced_tooltips = true
#If tooltips should be rendered in world.
worldspace_tooltips = true
#Render nametags as bordered. Set to false for flat nametag with background.
borders = true
#If Item nametags should be rendered.
render_nametags = true
#If Item nametags should be rendered when looking at items.
render_nametags_onlook = true
#If the count of item's should also be shown in the nametag.
render_stackcount = true
#How close the player has to look at the item to render the nametag.
#Range: 0.0 ~ 5.0
nametag_look_sensitivity = 0.018
#Transparency of the nametag text.
#Range: 0.0 ~ 1.0
nametag_text_alpha = 1.0
#Transparency of the nametag background/border.
#Range: 0.0 ~ 1.0
nametag_background_alpha = 0.5
#Scale of the nametag.
#Range: -10.0 ~ 10.0
nametag_scale = 1.0
#The Y-offset of the nametag.
#Range: -30.0 ~ 30.0
nametag_y_offset = 0.75
#If a smaller tag should be rendered under with DMCLoot rarities.
dmcloot_compat_rarity = false
#Define what the smaller tag should render on. Example: "Exotic", "Ancient". The string supplied has to be the tooltip line below the name. This is really only used for modpacks.
custom_rarities = []
#If rarities should ignore color and render as white (This is really only used for modpacks)
white_rarities = true
#If vanilla rarities should be rendered.
vanilla_rarities = false
#If the player should be crouching to see extended advanced tooltips.
screen_tooltips_require_crouch = true
#If the name and rarity should be combined into one tooltip.
combine_name_and_rarity = true
#Sounds
["Loot Beams".Sounds]
#If sounds should be played when items are dropped up.
play_sounds = false
#The volume of the sound.
#Range: 0.0 ~ 1.0
sound_volume = 1.0
#If sounds should play on all items. Has priority over sound_only_equipment and sound_only_rare.
sound_all_items = false
#If sounds should only be played on items with rarity.
sound_only_rare = true
#If sounds should only be played on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods)
sound_only_equipment = false
#Registry names of items that sounds should play on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items.
sound_whitelist = []
#Registry names of items that sounds should NOT play on. This has priority over everything. You can also specify modids for a whole mod's items.
sound_blacklist = ["mmorpg:invisible_item"]