77 lines
4.7 KiB
TOML
77 lines
4.7 KiB
TOML
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[general]
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#If true the player mobs will attack all players
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#If false they will ignore players with the same name as themself
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"Attack Twin" = true
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#If the player mobs should be able to open doors.
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"Open Doors" = true
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#The difficulty and above that player mobs can open doors, if enabled above.
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#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
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"Open Doors Difficulty" = "HARD"
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#The chance of the mob getting the ability to pickup items, it's used on mob spawn.
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#Set to -1 to disable.
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#Range: -1.0 ~ 256.0
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"Pickup Item Chance" = 0.55
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#The chance of players dropping a head with their texture.
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#Set to -1 to disable.
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#Range: -1.0 ~ 1.0
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"Player Head Drop Chance" = 1.0
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#The chance of player mobs dropping their head.
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#Set to -1 to disable.
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#Range: -1.0 ~ 1.0
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"Mob Head Drop Chance" = 0.25
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#Configs related to spawning the mobs
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[spawning]
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#Chance that a player mob will spawn as a baby.
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#Set to -1 to disable.
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#Range: -1.0 ~ 1.0
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"Baby Spawn Chance" = 0.1
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#The id of the dimensions to block spawning in.
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#The player mobs spawn where Zombies spawn, so no need to block dimensions that doesn't contain Zombies.
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#Example id: "minecraft:overworld"
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"Dimension Blocklist" = []
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#Force the mobs to spawn holding items.
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"Force Items Spawn" = false
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#A list of items that the player mobs can spawn with.
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#Default is 40% for a bow, 10% for a crossbow and 50% for a sword, then the swords are distributed after that.
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#There is a separated chance to spawn with an item at all, this is to pick what to spawn when it does
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#Syntax is "namespace:id-weight"
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"Spawn Items" = ["minecraft:bow-90", "minecraft:crossbow-10", "minecraft:stone_sword-64", "minecraft:iron_sword-20", "minecraft:golden_sword-10", "minecraft:diamond_sword-5", "minecraft:netherite_sword-1"]
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#What item to be able to spawn in the offhand
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#Offhand items can only spawn when on hard difficulty
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#It won't spawn an item in the offhand if it spawns with a bow like item.
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#There is a separated chance to spawn with an item at all, this is to pick what it to spawn when it does
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#Syntax is "namespace:id-weight"
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"Spawn Items Offhand" = ["minecraft:shield-1", "minecraft:air-4"]
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#The difficulty and above that player mobs can spawn with items in their offhand.
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#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
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"Offhand Spawn Difficulty" = "HARD"
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#The chance of items spawning in the offhand
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#If holding a projectile weapon this can spawn a tipped arrow if allowed
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#Else it will spawn from the offhand item list
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#Set to -1 to disable.
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#Range: -1.0 ~ 1.0
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"Offhand Spawn Chance" = 0.5
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#Allow for a change to spawn a random tipped arrow when the mob is holding a projectile weapon
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"Spawn Tipped Arrows" = true
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#A list of potion "namespace:id" to block from getting applied to tipped arrows
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"Tipped Arrow Blocklist" = ["minecraft:awkward", "minecraft:empty", "minecraft:fire_resistance", "minecraft:healing", "minecraft:invisibility", "minecraft:leaping", "minecraft:long_fire_resistance", "minecraft:long_invisibility", "minecraft:long_leaping", "minecraft:long_night_vision", "minecraft:long_regeneration", "minecraft:long_strength", "minecraft:long_swiftness", "minecraft:long_turtle_master", "minecraft:long_water_breathing", "minecraft:luck", "minecraft:mundane", "minecraft:night_vision", "minecraft:regeneration", "minecraft:strength", "minecraft:strong_healing", "minecraft:strong_leaping", "minecraft:strong_regeneration", "minecraft:strong_strength", "minecraft:strong_swiftness", "minecraft:strong_turtle_master", "minecraft:swiftness", "minecraft:thick", "minecraft:turtle_master", "minecraft:water", "minecraft:water_breathing"]
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#Configs related to the names of the mobs.
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[names]
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#A list of links to get names that the player mobs can have.
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#The names need to be separated by a newline.
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#Names from these links are combined with the named from below
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#As an example you have Twitch subs in the game by using https://whitelist.gorymoon.se
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"Name Links" = []
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#The time interval in minutes when to reload the links (approximately, based on TPS)
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#If set to 0 it will only sync once on load.
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#Range: > 0
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"Reload Interval" = 60
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#A list of names that the player mobs can have.
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"Mob Names" = ["Gory_Moon", "Darkosto", "016Nojr", "BluSunrize", "Buuz135", "Darkere", "Darkhax", "Drullkus", "Ellpeck", "Emberwalker", "Gigabit101", "Kamefrede", "KnightMiner_", "Lat", "LexManos", "Mrbysco", "P3pp3rF1y", "Ray", "Ridanis", "SOTMead", "ShyNieke", "SkySom", "Soaryn", "TamasHenning", "ValkyrieofNight", "XCompWiz", "cpw11", "darkphan", "direwolf20", "dmodoomsirius", "dmodoomsirius", "malte0811", "nekosune", "neptunepink", "vadis365", "wyld", "paulsoaresjr", "Mhykol", "Vswe", "TurkeyDev", "Gen_Deathrow", "Sevadus", "jeb_", "Dinnerbone", "Grumm", "fry_"]
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#If the names in the whitelist should be used for the player mobs.
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"Use Whitelist" = true
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